Cyber Punk, Foucault, and How Social Media Forces us to Confront Identity

 

In the sci-fi thriller Ghost in the Shell (the 1995 animated movie, not the 2017 live action-remake) there is a confounding scene of a series of seemingly unrelated images of a futuristic city that does not immediately add to the plot. Instead of progressing the story, the film takes its time to contrast different elements of the environment and allow the audience to see older building and modern technology combine to create a distinct city. Far from being random, this sequence reinforces the themes at the center of the film, the way technology changes our perception to identity and its relationship to the physical (Nerdwirter1).

This idea, that humanity must reevaluate itself with the advent of a digital world, is present in the entirety of the cyberpunk genre, which combines the cynicism and dirty urban landscapes of 1940s noir films with societal distrust of emerging technology and the institutions that abuse them. Another Japanese film, Akira, shows its characters redefining their humanity after the introduction of world changing technology (with apocalyptic results), and American movies such as Blade Runner and The Matrix explore how the rise of Artificial Technology can reinforce pre-existing systems of inequality and strip individuals of their humanity.

While these potential futures can certainly be frightening, the digital revolution does not have to lead to a dismal dystopia. Online spaces such as social media, despite some clear drawbacks, open possibilities for the people who use them to construct identities in new and more nuanced ways.

For the longest time, individuals have rooted their sense of self in their physical bodies and the spaces they take up. After all, physical spaces define how we can function, where we can go, and what we experience (Nerdwriter1). Likewise, biological traits such as skin color and assigned sex serve as a way to neatly categorize individuals. However, scholars and philosophers have long dreamed of alternatives to this reality. French philosopher Michel Foucault, for instance, offered the idea of heterotopias. These are spaces that constantly exist in a dynamic state and resist attempts to reinforce conformity within its sphere (Nerdwriter1). When sharing examples of heterotopias, Foucault cited environments where people of different classes, races, and genders would mix in a way that normal society at the time would not allow. These include spaces such as sea ships, brothels, prisons, cemeteries, and fairs to name a few (Johnson). While he had no way of predicting it, Foucault would certainly include social media as an example if he could have known about it.

At this point, the transition from physical spaces to digital and its effects on identity probably feels abstract. This phenomenon does exist outside of the realm of speculative fiction and academic discourse; there is real quantitative proof that it is happening in real time. In her TED-talk, “Social Media and the End of Gender,” Johanna Blakely discusses how analytics from the web forces advertisers to reassess how they market to different groups. Blakely explains that traditionally, advertising has relied upon classifying target audiences into strict categories that supposedly decreased the ambiguity of marketing. These demographics include gender, race, and age (Blakely). For example, when marketing toys aimed at children, developers make sure that they fit neatly into the category of boy and girl. If a pitch for a potential toy has cross-gender appeal, then the idea is often rejected before it can pick up steam (@CrackMcCraigen).

It is one thing to divide products along clear lines in physical spaces such as supermarkets and toy isles. Maintaining these categories online, however, is much more difficult. The Internet allows for a greater level of anonymity, people can connect with others outside of their own background, and measuring click rate and interaction with an add only reveals how popular its content is rather than who is clicking. As a result, marketers must instead focus on individual’s interest rather than try to reaffirm outdated demographic systems (Blakely).

While social media has facilitated change in how corporations assess identity, individual users still cling to these labels even in the most potentially transformative of online spaces. In 2010, Twitter reported that 24% of its user base was African American, which is double the amount of representation in the national population. If a user wants to engage in conversation outside their usual sphere of knowledge, it is quit literally a click away. Despite this, research at the time also showed that Twitter’s online conversations were heavily segregated (Zuckerman). Even when people are exposed to new narratives or ideas online, that contrast strengthens in-group/out-group mentality (Yardi and Boyd 2). In fact, these traditional ways of constructing identity are often reassuring to people, especially during times of uncertainty or crisis (26-27).

In a 2010 TED Talk, blogger Ethan Zuckerman describes a phenomenon which he calls “imaginary cosmopolitanism.” This means that despite there being an infrastructure in place that should theoretically facilitate global interaction, people in online spaces typically choose to filter out content that is not seen as relevant to their world or pre-existing interests. Multiple studies show that Americans typically pay exclusive attention to news about their own country or nations the United States are in direct conflict with (Zuckerman).

The solution to these digital blind spots is not to rely on technology, where algorithms will simply reinforce user’s viewing habits based on their history, but to further introduce a human element into the equation. Several efforts such as Global Voices attempt to curate news for people and expose them to narratives they would otherwise be oblivious toward. Similarly, teams of volunteer translators around the globe work to translate the most interesting content on the web into different languages with greater accuracy than what tools such as Google Translate can provide (Zuckerman).

Part of what makes cyberpunk texts such as Ghost in the Shell compelling was not how it accurately speculated the progress of technology. Instead, it succeeds based on its ability to offer reflection on humanity. The characters in these stories must grapple with an environmental framework that technology has created around them and decide how to define themselves in a setting where the digital is given as much importance as the physical. Foucault touched upon this when he stated that heterotopias hold a mirror up to the looker, and simultaneously makes them and the space they are connected to both real and unreal. What social media offers is something similar, the ability to reaffirm the self while also exposing the artifice of labels used to define the self. This is not a natural process, however, and requires people to actively engage with these digital spaces to achieve their full effect.

References

Blakely, Johanna. “Social Media and the End of Gender.” TED, Dec. 2010, https://www.ted.com/talks/johanna_blakley_social_media_and_the_end_of_gender#t-4403.

@CrackMcCraigen “When I first pitched PPG toys I said the figures should come with an action punch feature and hair you could comb. The response I got was ‘what shelf do we put that on?’” Twitter, 16 Aug. 2021, 1:24 PM, https://twitter.com/CrackMcCraigen/status/1427320300287369260.

Foucault, Michel. Of Other Spaces (1967), Heterotopias. 8 May 2021. Web. 3 September 2021, https://foucault.info/documents/heterotopia/foucault.heteroTopia.en/.

Johnson, Peter. Heterotopian Studies Home. January 2021. Web. 3 September 2021, https://www.heterotopiastudies.com/.

Puschak, Evan. “Ghost in the Shell: Identity in Space.” YouTube, uploaded by Nerdwriter1, 16 Sept. 2015, https://www.youtube.com/watch?v=gXTnl1FVFBw&t=353s.

Steinmetz, Katy. “Teens Are over Face-to-Face Communication, Study Says.” Time, Time, 10 Sept. 2018, time.com/5390435/teen-social-media-usage/.

Yardi, Sarita and Danah Boyd. Dynamic Debates: An Analysis of Group Polarization over Time on Twitter. 2010. Georgia Institute of Technology.


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